Library : DruidTankingSimplified

Druid Tanking Simplified


  1. Introduction.
  2. Defense & Survivability
  3. Threat
  4. Healing as a Feral Druid
  5. Druid Item Lists
  6. More Information

1. Introduction

There are a lot of resources out there for bear tanking, including a ton of math and a list of very difficult-to-attain gear. This guide attempts to simplify that into something attainable and understandable to someone who isn't interested in calculating threat gained in their head each time a rogue crits a backstab.

Its secondary goal is to simplify bear tanking basics to other classes who are interested in basic information, without the need for complicated formulas.

It is the assumption of the author that it is irrelevant which class is better at tanking. It's not always possible to have a party made up of your ideal class balance. The important factors are: the class is capable of being an effective tank, and the player is able to tank effectively. To this end, Warriors, Paladins, and Druids are all capable of tanking. Shortcomings of any of these classes are best overcome with knowledge.

2. Defense & Survivability


2.2 Summary


2.3 Stat Importance

All four of these are very important, and it's the job of the druid to prioritize them properly in order to mitigate damage, survive against crits and damage spikes, and generate threat.
My suggestion for overall performance is: Defense (up to +65 skill / +156 rating) > Armour (up to ~25k) > Stamina > Agility > Dodge > Strength. Overall, once you get your defense skill up, there isn't a lot of juggling to be done due to the amount of "bear tank" items in the game. You really only have a few items to choose from, and WoW is a simple enough game, that no matter what your choices are out of these items you will still be viable.
When fighting primarily magic-damage mobs, re-prioritize the gear you wear to: Stamina > Magic Resistance > Everything Else.

2.4 Talents

It is essential that bear tanks take the following talents:
Druids without the above talents really shouldn't be main tanking level 70 instances; they just don't have the tools. It's on par with a Fury Warrior tanking, except even tanking Fury Warriors have more "tricks" they can pull off.

2.5 Defense


2.6 Dodge


2.7 Resilience


2.8 Armour

Armor required to get 50%, 60%, 70% and 75% damage reduction against lvl 60, 63, 70 and 73 mobs.
Enemy lvl 50% 60% 70% 75%
60 5,885 8,827 13,731 17,654
63 7,287 10,931 17,003 21,861
70 10,560 15,840 24,639 31,679
73 11,962 17,943 27911 35,886


2.9 Stamina


2.10 Agility


2.11 Strength


2.12 More Information


3. Threat


3.1 Hitting the Mob


3.2 More Information


4. Healing as a Feral Druid


These points seem obvious, but I see it all the time:

Now that that's out of the way, some pointers:

5. Druid Item Lists


5.1 More Information

5.1.1 Kitty Links

6. More Information

Feral Druid Gear - From 1.8+. Needs to be updated. More cat-centric.
Druid Mods - Listing of and links to mods useful to druids of all specs.
Druid Flash Healing - From 1.8+. Needs to be updated. Guide to druid instant heals.
Druid +Healing - From 1.8+. Needs to be updated. Guide to downranking druid heals.
Small Feral Druid FAQ - From 1.8+. Needs to be updated. Small Feral Druid FAQ.
Druid Speed Increases - From 1.8+. Needs to be updated. Speed increases & druids.

There are 506 comments on this page. [Display comments]

Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by Wikka Wakka Wiki 1.1.6.2
Page was generated in 0.3809 seconds