Library : KJForumsLargeGuildsAndDrama

Oldest known version of this page was edited on 2005-10-11 09:41:01 by Nemm []
Page view:
Snippets from a very helpfull thread on the official Kil'Jaeden Realm forums:

Post by Jokedog:
Think its based mostly on leadership and the officers keepin things in order. making sure no lemons or bad eggs stay in the guild. I mean sh1t happens and im sure everyguild has had drama. since ppl are not perfect by nature, its always going to happen. bad moobs drunken nights. someone pushing you to your limits with etc etc. making limits and what not have no relevants in guild drama imo. i think once a guild gets to big its just hard to pay attention to everyone and that when things get problematic. This is my first MMo and will be my last. I love the game and the ppl i have met along the way. but to be honest i see ppl to "out for the phat lewts" as was i when i found out it helpped me do better in pve and pvp. But once i had decent stuff and wasnt having fun it made me understand the real reason i like this game. (fun) When i was in VVV i couldnt wait to get home..hope on vent and mess around with my ppls. VvV didnt fall apart due to drama tho we had our share. I didnt care how bad we started doing in mc and bwl personally. i was still having fun. But it seems in this game if your not getting better lewts than your useless. So we joinned a guild we have hated since all the greats from it had left but a few. In hopes for lewt that we thought we could get. Friendships lost due to ppl not getting in or what not. mogrom had to make some tough choices in keeping ppl and kicking his friends so we could Go far in a game. and what i think from what mog told me the amount of sh1t he had to deal with everytime he signed on lead him to leave this game and the need to disbann the guild that pretty much ruinned the fun he found in this game.
One thing i know in life,...and that, there will always me morons and a$$hats to ruin fun or find there own fun in making ppl mad. Stay away from these ppl. keep it positive and hang wit the ppls you know and make you happy. I may sound like a fruit. But i have nothing to hide behind.

p/s sorry i wrote so much.


Post by Xandamere:
I can sympathize with Mogrom as far as having a lot to deal with as a guild leader. It can be quite frustrating at times, but with a good guild, it's also extremely rewarding.

I've posted this elsewhere before, but I completely agree with what Jokedog is saying. It's not the lewtz that make the game fun, it's the people you play with. That's why we play WoW instead of a single player console RPG. What keeps people here in the long-term once they've seen all the content are their friends, the people they enjoy hanging out with in-game every day. If you're in a guild without friends, the game will get boring very fast.

A lot of guild recruit players just to do MC or whatever, and sometimes it works out very well for them, but other times recruiting random people ends up getting the guild into trouble as personalities clash. It's far more important, imo, to recruit people based off of personality and how well you feel they'd fit in with the rest of the guild than off of their skill or their gear. That can be taught and obtained, respectively.
Emphasis ours.

Post by Justdjr:
I dont think Entropy had more than 70 seperate accounts in the guild.

What I have gathered from what I witnessed the two things that account for a lot of drama in guilds. Firstly, there are people who play the game and expect to have everyone love them. These people cant understand that not everyone is always going to get along. They also cant take much critisicm. These people tend to whine alot and perhaps stick there nose into situations sticking up for other people who are being critizied for screwing up. These are what I consider "weak people", they cant handle heat when they screw up and they feel they most nobely come to the aid of someone else that has screwed up. Theyre genearly good people, but they take things far too seriously and are the people constantly in the officers ears about pretty insiginifcant matters. They drag thigns on long after they shouldve been resolved and blow up situations to porportions beyond what is called for.

These people become 10x worse when they run into our friend the jackass. The jackass is the guy who probably hails from CounterStrike, where he perfected his jackassery. These guys actually tend to be quite good at the game, which is why your still dealing with them after it has become clear they're a jackass. The jackass will call people out constantly, which in iteself isnt that bad of a thing, people need to be held accountable when they screw up. But what the jackass does best is mix in personal attacks with his legitimate critisim. He could make a excellent argument, filled with proper evidence, good base reasoning, but when he throws an uneeded "retarded IRL because your mother is a crack addict" into his closing statment, that obscures his actuall good points and is what qualifies him to be the jackass. The jackass loves to piss of the "weak people" because he somehow gains some sense of accomplishment or joy when they cry and go emo or respond to him at their own jackass level.

These two forces, if left unchecked, cause enough friction to where the "weak people" will just stop playing or gquit, their faces probably buried into their tearsoaked pillows becasue someone called them dumb over the internet.

These two forces exist in every guild to some degree, and what should keep a guild together and operating well is its group of leaders. Good leaders will get the "weak people" to not take everything so seriously, to stop whining about every detail, and remember its just a game, show up, do your job to your best ability, get your loots and dont pay attention to the jackass, there is always /ignore. Good leaders are also able to muzzle the jackass to a degree, as well as give the jackass proper outlets to voice his disagreement. They're able to see past his random personal attacks and address the arguement hes trying to make. If these arguments are addressed the jackass become remarkably quieter, and causes less tension with the weak people.

Good leaders will have earned the respect of their guildies to the point where the 'weak people' will listen to the critism from the officers, and adapt and fix what theyre doing wrong without taking everything so personaly and going all emo. That respect carries on to the jackass, where the good leader will tell the jackass to stfu when he gets carried away, and show him where his argument is wrong or has been addressed already.

Bad leaders will either ignore one of these parties completley, becoming overly onesided thus falling into the other catogeroy themselves. Othertimes they will just do nothing at all, and let the jackasses drive out the "weak people", and finnaly get to the point where the jackass becomes uninterested and bored and moves on. The problem with losing either the weak people or the jackasses is that often you need those people to progress, they all can be good players and content is to the point where you NEED every good player you can get, whatever their peronsality.

Drama occurs in every guild, but Drama should be minimized by good leaders. Drama only gets out of hand when leaders fail to act or act poorly. Bad leaders are the cause of guild breakups.
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by Wikka Wakka Wiki 1.1.6.2
Page was generated in 0.2377 seconds