Most recent edit on 2007-03-05 12:00:09 by Basic
Additions:
~-Servants' Quarter: Shadikith the Glider
- Servants' Quarter: Hyakiss the Lurker
- Servants' Quarter: Rokad the Ravager
In the Servants' Quarter there is a random animal boss (bat/dog/spider) for your instance. The trash in the basement gives away which one it is immediately. Clear this trash to spawn the boss, sometimes requires killing a few repops.
Random boss per instance. From entrance turn right, up the stairs, then right and up the switch-back stair, then straight forward to the opera house. Go to the right to get back stage and start the boss event.
Deletions:
~-Random Animal Boss
Servants' Quarter
Random boss per instance ID. From entrance turn right, up the stairs, then right and up the switch-back stair, then straight forward to the opera house. Go to the right to get back stage and start the boss event.
Edited on 2007-03-05 11:55:44 by Basic
Additions:
~-Opera House: The Crone
- Opera House: The Big Bad Wolf
Edited on 2007-03-05 11:54:25 by Basic
Additions:
~~Servants' Quarter
Deletions:
~~Servants' Quarter
Edited on 2007-03-05 11:54:15 by Basic
Additions:
~-Random Animal Boss
Nightbane
The Curator
Deletions:
~-The Curator
Random Animal Boss
- You get a random animal boss (bat/dog/spider) for that week. The trash in the basement gives away which one it is immediately.
- It seems you just have to keep killing untill the boss spawns. That's what the guy in the cellar says too. Usually the boss spawns after clearing the basement, but sometimes you have to kill a few repops before he spawns.
Edited on 2007-03-05 11:46:41 by Basic
Additions:
Attunement
Every raid member needs The Master's Key∞
Edited on 2007-03-05 11:37:42 by Basic
Additions:
~~From the entrance turn right, go up a long flight of stairs, then right again up a switch-back stair, then turn right and you'll be in the "ladies'" wing. Boss at the end of the hallway.
Random boss per instance ID. From entrance turn right, up the stairs, then right and up the switch-back stair, then straight forward to the opera house. Go to the right to get back stage and start the boss event.
From Opera House stage, exit stage right go up 2 flights of stairs and then ascend the broken stair. Boss blocks entrance to the library.
Deletions:
~From the entrance turn right, go up a long flight of stairs, then right again up a switch-back stair, then turn right and you'll be in the "ladies'" wing. Boss at the end of the hallway.
Random boss per instance ID. From entrance turn right, up the stairs, then right and up the switch-back stair, then straight forward to the opera house. Go to the right to get back stage and start the boss event.
From Opera House stage, exit stage right go up 2 flights of stairs and then ascend the broken stair. Boss blocks entrance to the library.
Edited on 2007-03-05 11:37:07 by Basic
Additions:
~-1 Main Tank
1 Off Tank
1-2 Priests for Shackling undead mobs.
Attumen
Moroes
Maiden of Virtue
From the entrance turn right, go up a long flight of stairs, then right again up a switch-back stair, then turn right and you'll be in the "ladies'" wing. Boss at the end of the hallway.
Opera House: Romulo and Julianne
Random boss per instance ID. From entrance turn right, up the stairs, then right and up the switch-back stair, then straight forward to the opera house. Go to the right to get back stage and start the boss event.
The Curator
From Opera House stage, exit stage right go up 2 flights of stairs and then ascend the broken stair. Boss blocks entrance to the library.
Terestian Illhoof
Shade of Aran
Netherspite
Chess Event
Prince Malchezaar
Deletions:
-1 Main Tank
-1 Off Tank
-1-2 Priests for Shackling undead mobs.
Attumen
Moroes
Maiden of Virtue
Opera House: Romulo and Julianne
Edited on 2007-03-05 11:12:49 by Basic
Additions:
Moroes
Maiden of Virtue
Opera House: Romulo and Julianne
Deletions:
Moroes <Tower Steward>
There are two routes to Moroes, you can either make your way through the guardhouse and kitchen or through the grand ballroom. The path through the grand ballroom is significantly shorter, but if your group is light on AoE you might find the guardhouse route more manageable.
Skills
Moroes will spawn with 4 adds out of 6 possible:
- Baron Rafe Dreuger Retribution Paladin
- Lady Keira Berrybuck Holy Paladin
- Baroness Dorothea Milstipe Shadow Priest
- Lady Catriona VonIndi Holy Priest
- Lord Robin Daris Mortal Strike Warrior
- Lord Crispin Ference Sword n Board Warrior
Note that the names are static, so you can tell which ones you have by name.
Crowd control as many of the adds as possible. Put an off-tank on the adds that cannot be crowd controlled (e.g., not enough shackles). Burn down 3 adds before attacking Moroes; keep the 4th add cc'd until Moroes is down. Kill the casters before melee (e.g., save Crispin/Robin for last).
Moroes will periodically vanish. He will reappear within ~5 seconds and garotte a person at random. His garotte where it will put a 1k/tick physical damage BLEED dot on a player that lasts for 5 minutes. This can be removed with Stoneform, Luffa, Divine Shield, Ice Block, or dying. Moroes always return to the Main Tank after he garottes. His vanish is not an aggro wipe. Dwarf tanks can SF out of blind and garrote
Moroes has a gouge and blind. He appears to gouge the person highest on his aggro list. It's possible for him, although rare, to gouge the MT, blind the OT and then start terrorizing the rest of the raid. His blind is a 'poison' effect and can be decursed.
Detect Magic on Moroes will reveal dispellable buffs. These are presumably applied by the NPCs that assist him in the fight.
Moroes will enrage when its health falls below 30% and this ability cannot be tranquilized.
Positioning
Main Tank
Tank Moroes in the clearings to the left or right of his platform, away from tables and against a wall.
Off Tank 1
Maintain threat on Moroes in order to gain aggro when he gouges the main tank.
Off Tank 2
Maintain threat on any of the adds that cannot be cc'd. Switch to healing/dps after 3 of the adds are downed.
Melee & Ranged DPS
DPS down adds first then Moroes when 1 left.
Healers
Heal entire raid until 1 add left then focus heals on MT.
Maiden of Virtue
Skills
Consecration Will constantly cast through the entire fight doing damage to the melee around her.
Repentance Will stun any enemies not within melee range. This spell is on a 45 second timer.
- Paladins can Blessing of Sacrifice to get themselves out of Repentence.
- Priests can cast Shadow Word: Death to get themselves out of Repentence.
- When Repentance is coming stack HOT's on the main tank.
- You can also have a single healer cast renew/rejuv on themselves and move to stand in the consecration. Any healing speced healer can easily outheal it with a renew. Stand there until the Repentance then simply back out and start healing if needed. Rotate healers doing this if you have mana problems.
Holy Fire Single target damage that leaves a debuff. Dispellable.
- Grounding totem eats holy fires.
- There is a min and max range to Holy Fire. However, although people say that you can predict who will get the holy fire it simply isn't true. MOST of the time it will be the person just outside of the puddle and closest, HOWEVER that is not always the case. Additionally if people move that creates a change. You should try to have as little movement as possible making sure dispellers are spread to have LOS on everyone. We try to put a priest/paly on each side of the room.
Holy Wrath Bounces off nearby enemies increasing in damage.
Positioning
We've found the fight is a lot easier if you have less people moving. During the fight the only people who move are melee if they run out to bandage (behind a pillar) and a healer moving into the consecration aura. Other then that no one moves and people make sure they are in LOS of priests/pallies makes this fight not all that hard. Final point: No more then three melee on her. The MT and two melee in triangle formation. Do not put any more then that inside or you risk them getting owned with the chain holy smite BS.

Main Tank
Tank in center of platform.
Melee DPS
DPS behind Maiden.
Ranged DPS
Spread around her, near the pillars.
Healers
Spread around her, near the pillars.
Opera House: Romulo and Julianne
Strategy suggestions from the WoW forums (as-yet untried):
- Julianne will target snakes for her holy bolt-type thing so snake trap is a good easy way to ease up on the healing.
- Keep wound poison and/or MS up on Julianne. You may even be able to dps through her heals this way.
- Split them in opposite corners (so Julianne can't heal Romulo).
- Do not use an innervate or shadowfiend before phase 3. Use mana potion in the start, so that you have one at the phase 3.
- Warlock Felhunter and Warrior on Julianne stops her healing. Alternate shield bashes and spell lock.
- Spellsteal Romulo's Daring buff. Warrior should disarm him when poisoned. Shield block every chance you get.
- Have the hunters put scorpid sting on both mobs.
- 2 Healers on the tank for Romulo (ex., priest and paladin).
- 1 Healer on the tank for Julianne (ex., priest).
- Magic damage focuses on Romeo due to his higher armour, keeping an eye on Julianne to spellsteal, etc., as needed. Physical damage focuses on Julianne.
Edited on 2007-03-05 11:07:47 by Basic
Additions:
Attumen
Deletions:
The trash up to Attumen consists of undead horses and stable hands, and have a respawn time of 30 minutes until Attumen is defeated. Pulls are generally 2-3 mobs, consisting of 2 horses and a stable hand. The horses are either Stallions or Chargers. The Chargers will randomly charge another person in the raid and fear when they do so making it important to pull the packs back away from other mobs. The stallions periodically buff themselves and debuff the raid, the buff on them can and should be either be dispelled, purged, or spell stolen as it increases their damage a good deal. A few of the packs are 4-5 pulls, and since the mobs are undead the only Crowd Control that works are Priest Shackle and hunter Ice Traps.
Attumen the Huntsman
You have 30 minutes to clear the trash to Attumen. Once the trash respawns it will aggro when the boss is engaged, so large amounts of down time should be avoided.
Attumen has 3 stages:
Phase 1
The fight is started when you attack his horse, Midnight. When you bring Midnight to 95%, Attumen will spawn. Your Off Tank should start off the fight, tanking Midnight.
Phase 2
Attunmen will run out and be tanked by your main tank (preferably by a warrior as he can be disarmed). He has a cleave, so tank him away from the main raid group while you focus DPS on Midnight. When Midnight reaches 25%, Attumen will mount up on Midnight and heal to 100%, beginning phase 3.
Phase 3
When Attunmen mounts Midnight, it's an aggro wipe, so the tank needs to immediately pick him up again. After allowing your tank to build aggro again, resume DPS on Attumen. Other than a cleave and a random charge (does about 6k on cloth, and isn't very frequent), it's a simple tank and spank fight from this point. Attunmen's charge is not an aggro wipe.
Let the off-tank grab Midnight (phase 1). Grab Attunmen at Phase 2 & 3.
Off Tank
Begin the fight by attacking Midnight in his stall. After Attunmen mounts Midnight (phase 3) switch to DPS.
Suggestion (untried): before Attunmen spawns, drag Midnight out of his stall and into the stable hallway. This would allow the main tank to move Attunmen into the stall, and hopefully keep the ranged DPS out of cleave range.
Behind the boss, duh.
Hopefully outside of Attunmen's cleave range.
Hopefully outside of Attunmen's cleave range.
Edited on 2007-02-22 08:54:33 by Opathion [Updated theorycraft on Maiden of Virtue]
Additions:
Consecration Will constantly cast through the entire fight doing damage to the melee around her.
Repentance Will stun any enemies not within melee range. This spell is on a 45 second timer.
- When Repentance is coming stack HOT's on the main tank.
- You can also have a single healer cast renew/rejuv on themselves and move to stand in the consecration. Any healing speced healer can easily outheal it with a renew. Stand there until the Repentance then simply back out and start healing if needed. Rotate healers doing this if you have mana problems.
Holy Fire Single target damage that leaves a debuff. Dispellable.
- Grounding totem eats holy fires.
- There is a min and max range to Holy Fire. However, although people say that you can predict who will get the holy fire it simply isn't true. MOST of the time it will be the person just outside of the puddle and closest, HOWEVER that is not always the case. Additionally if people move that creates a change. You should try to have as little movement as possible making sure dispellers are spread to have LOS on everyone. We try to put a priest/paly on each side of the room.
Holy Wrath Bounces off nearby enemies increasing in damage.
We've found the fight is a lot easier if you have less people moving. During the fight the only people who move are melee if they run out to bandage (behind a pillar) and a healer moving into the consecration aura. Other then that no one moves and people make sure they are in LOS of priests/pallies makes this fight not all that hard. Final point: No more then three melee on her. The MT and two melee in triangle formation. Do not put any more then that inside or you risk them getting owned with the chain holy smite BS.
Deletions:
~-Consecration Will constantly cast through the entire fight doing damage to the melee around her.
- Repentance Will stun any enemies not within melee range. This spell is on a 45 second timer.
- Holy Fire Single target damage that leaves a debuff. Dispellable.
- Holy Wrath Bounces off nearby enemies increasing in damage.
Tips
Edited on 2007-02-22 08:43:05 by Opathion
Additions:
Tips
- Paladins can Blessing of Sacrifice to get themselves out of Repentence.
- Priests can cast Shadow Word: Death to get themselves out of Repentence.
Edited on 2007-02-19 09:07:09 by Opathion [Added some more information for Attunmen, Moroes, and Maiden]
Additions:
You have 30 minutes to clear the trash to Attumen. Once the trash respawns it will aggro when the boss is engaged, so large amounts of down time should be avoided.
Attumen has 3 stages:
Phase 1
The fight is started when you attack his horse, Midnight. When you bring Midnight to 95%, Attumen will spawn. Your Off Tank should start off the fight, tanking Midnight.
Phase 2
Attunmen will run out and be tanked by your main tank (preferably by a warrior as he can be disarmed). He has a cleave, so tank him away from the main raid group while you focus DPS on Midnight. When Midnight reaches 25%, Attumen will mount up on Midnight and heal to 100%, beginning phase 3.
Phase 3
When Attunmen mounts Midnight, it's an aggro wipe, so the tank needs to immediately pick him up again. After allowing your tank to build aggro again, resume DPS on Attumen. Other than a cleave and a random charge (does about 6k on cloth, and isn't very frequent), it's a simple tank and spank fight from this point. Attunmen's charge is not an aggro wipe.
Positioning
Main Tank
Let the off-tank grab Midnight (phase 1). Grab Attunmen at Phase 2 & 3.
Off Tank
Begin the fight by attacking Midnight in his stall. After Attunmen mounts Midnight (phase 3) switch to DPS.
Suggestion (untried): before Attunmen spawns, drag Midnight out of his stall and into the stable hallway. This would allow the main tank to move Attunmen into the stall, and hopefully keep the ranged DPS out of cleave range.
Melee DPS
Behind the boss, duh.
Ranged DPS
Hopefully outside of Attunmen's cleave range.
Healers
Hopefully outside of Attunmen's cleave range.
Skills
Moroes will spawn with 4 adds out of 6 possible:
- Baron Rafe Dreuger Retribution Paladin
- Lady Keira Berrybuck Holy Paladin
- Baroness Dorothea Milstipe Shadow Priest
- Lady Catriona VonIndi Holy Priest
- Lord Robin Daris Mortal Strike Warrior
- Lord Crispin Ference Sword n Board Warrior
Note that the names are static, so you can tell which ones you have by name.
Crowd control as many of the adds as possible. Put an off-tank on the adds that cannot be crowd controlled (e.g., not enough shackles). Burn down 3 adds before attacking Moroes; keep the 4th add cc'd until Moroes is down. Kill the casters before melee (e.g., save Crispin/Robin for last).
Moroes will periodically vanish. He will reappear within ~5 seconds and garotte a person at random. His garotte where it will put a 1k/tick physical damage BLEED dot on a player that lasts for 5 minutes. This can be removed with Stoneform, Luffa, Divine Shield, Ice Block, or dying. Moroes always return to the Main Tank after he garottes. His vanish is not an aggro wipe. Dwarf tanks can SF out of blind and garrote
Moroes has a gouge and blind. He appears to gouge the person highest on his aggro list. It's possible for him, although rare, to gouge the MT, blind the OT and then start terrorizing the rest of the raid. His blind is a 'poison' effect and can be decursed.
Detect Magic on Moroes will reveal dispellable buffs. These are presumably applied by the NPCs that assist him in the fight.
Moroes will enrage when its health falls below 30% and this ability cannot be tranquilized.
Positioning
Main Tank
Tank Moroes in the clearings to the left or right of his platform, away from tables and against a wall.
Off Tank 1
Maintain threat on Moroes in order to gain aggro when he gouges the main tank.
Off Tank 2
Maintain threat on any of the adds that cannot be cc'd. Switch to healing/dps after 3 of the adds are downed.
Melee & Ranged DPS
DPS down adds first then Moroes when 1 left.
Healers
Heal entire raid until 1 add left then focus heals on MT.
Maiden of Virtue
Skills
- Consecration Will constantly cast through the entire fight doing damage to the melee around her.
- Repentance Will stun any enemies not within melee range. This spell is on a 45 second timer.
- Holy Fire Single target damage that leaves a debuff. Dispellable.
- Holy Wrath Bounces off nearby enemies increasing in damage.
Positioning
Main Tank
Tank in center of platform.
Melee DPS
DPS behind Maiden.
Ranged DPS
Spread around her, near the pillars.
Healers
Spread around her, near the pillars.
Opera House: Romulo and Julianne
Random Animal Boss
- You get a random animal boss (bat/dog/spider) for that week. The trash in the basement gives away which one it is immediately.
- It seems you just have to keep killing untill the boss spawns. That's what the guy in the cellar says too. Usually the boss spawns after clearing the basement, but sometimes you have to kill a few repops before he spawns.
Deletions:
Attumen has 2 stages to the fight. The pre-fight is started when you attack his horse, Midnight. When you bring Midnight to 95%, Attumen will spawn and be offtanked (preferably by a warrior as he can be disarmed). He has a cleave, so tank him away from the main raid group while you focus DPS on Midnight. When Midnight reaches 25%, Attumen will mount up on Midnight and heal to 100%, beginning phase 2. When he mounts Midnight, it's an aggro wipe, so the tank needs to immediately pick him up again. After allowing your tank to build aggro again, resume DPS on Attumen. Other than a cleave and a random charge (does about 6k on cloth, and isn't very frequent), it's a simple tank and spank fight from this point.
Opera House
Romulo and Julianne
Edited on 2007-02-19 07:57:56 by Opathion [Added suggested strategies for R+J]
Additions:
Opera House
Romulo and Julianne
Strategy suggestions from the WoW forums (as-yet untried):
- Julianne will target snakes for her holy bolt-type thing so snake trap is a good easy way to ease up on the healing.
- Keep wound poison and/or MS up on Julianne. You may even be able to dps through her heals this way.
- Split them in opposite corners (so Julianne can't heal Romulo).
- Do not use an innervate or shadowfiend before phase 3. Use mana potion in the start, so that you have one at the phase 3.
- Warlock Felhunter and Warrior on Julianne stops her healing. Alternate shield bashes and spell lock.
- Spellsteal Romulo's Daring buff. Warrior should disarm him when poisoned. Shield block every chance you get.
- Have the hunters put scorpid sting on both mobs.
- 2 Healers on the tank for Romulo (ex., priest and paladin).
- 1 Healer on the tank for Julianne (ex., priest).
- Magic damage focuses on Romeo due to his higher armour, keeping an eye on Julianne to spellsteal, etc., as needed. Physical damage focuses on Julianne.
Edited on 2007-02-16 12:06:06 by Themorrigan [updated attumen trash info slightly]
Additions:
The trash up to Attumen consists of undead horses and stable hands, and have a respawn time of 30 minutes until Attumen is defeated. Pulls are generally 2-3 mobs, consisting of 2 horses and a stable hand. The horses are either Stallions or Chargers. The Chargers will randomly charge another person in the raid and fear when they do so making it important to pull the packs back away from other mobs. The stallions periodically buff themselves and debuff the raid, the buff on them can and should be either be dispelled, purged, or spell stolen as it increases their damage a good deal. A few of the packs are 4-5 pulls, and since the mobs are undead the only Crowd Control that works are Priest Shackle and hunter Ice Traps.
There are two routes to Moroes, you can either make your way through the guardhouse and kitchen or through the grand ballroom. The path through the grand ballroom is significantly shorter, but if your group is light on AoE you might find the guardhouse route more manageable.
Deletions:
The trash up to Attumen consists of undead horses and stable hands, and have a respawn time of 30 minutes until Attumen is defeated. Pulls are generally 2-3 mobs, consisting of 2 horses and a stable hand. The horses are either Stallions or Chargers, and the Chargers will randomly charge another person in the raid, usually the furthest away. Additionally, they frequently fear, making it important to pull the mobs back to an open space to avoid being feared into another mob. A few of the packs are 4-5 pulls, and since the mobs are undead the only Crowd Control that works are Priest Shackle and hunter Ice Traps.
There are two routes to Moroes, you can either make your way through the guardhouse and kitchen or through the grand ballroom.
Edited on 2007-02-15 17:13:37 by Bawb [Added: Horse mobs, Classes, Attumen phase 2 aggro wipe]
Additions:
Necessary Classes
-1 Main Tank
-1 Off Tank
-1-2 Priests for Shackling undead mobs.
The trash up to Attumen consists of undead horses and stable hands, and have a respawn time of 30 minutes until Attumen is defeated. Pulls are generally 2-3 mobs, consisting of 2 horses and a stable hand. The horses are either Stallions or Chargers, and the Chargers will randomly charge another person in the raid, usually the furthest away. Additionally, they frequently fear, making it important to pull the mobs back to an open space to avoid being feared into another mob. A few of the packs are 4-5 pulls, and since the mobs are undead the only Crowd Control that works are Priest Shackle and hunter Ice Traps.
Attumen has 2 stages to the fight. The pre-fight is started when you attack his horse, Midnight. When you bring Midnight to 95%, Attumen will spawn and be offtanked (preferably by a warrior as he can be disarmed). He has a cleave, so tank him away from the main raid group while you focus DPS on Midnight. When Midnight reaches 25%, Attumen will mount up on Midnight and heal to 100%, beginning phase 2. When he mounts Midnight, it's an aggro wipe, so the tank needs to immediately pick him up again. After allowing your tank to build aggro again, resume DPS on Attumen. Other than a cleave and a random charge (does about 6k on cloth, and isn't very frequent), it's a simple tank and spank fight from this point.
Deletions:
The trash up to Attumen consists of undead horses and stable hands, and have a respawn time of 30 minutes until Attumen is defeated.
Attumen has 2 stages to the fight. The pre-fight is started when you attack his horse, Midnight. When you bring Midnight to 95%, Attumen will spawn and be offtanked (preferably by a warrior as he can be disarmed). He has a cleave, so tank him away from the main raid group while you focus DPS on Midnight. When Midnight reaches 25%, Attumen will mount up on Midnight and heal to 100%, beginning phase 2. After allowing your tank to build aggro again, resume DPS on Attumen. Other than a cleave and a random charge (does about 6k on cloth, and isn't very frequent), it's a simple tank and spank fight from this point.
Edited on 2007-02-15 13:54:09 by Themorrigan [added attumen info, started adding moroes]
Additions:
Attumen has 2 stages to the fight. The pre-fight is started when you attack his horse, Midnight. When you bring Midnight to 95%, Attumen will spawn and be offtanked (preferably by a warrior as he can be disarmed). He has a cleave, so tank him away from the main raid group while you focus DPS on Midnight. When Midnight reaches 25%, Attumen will mount up on Midnight and heal to 100%, beginning phase 2. After allowing your tank to build aggro again, resume DPS on Attumen. Other than a cleave and a random charge (does about 6k on cloth, and isn't very frequent), it's a simple tank and spank fight from this point.
Moroes <Tower Steward>
There are two routes to Moroes, you can either make your way through the guardhouse and kitchen or through the grand ballroom.
Oldest known version of this page was edited on 2007-02-15 13:47:18 by Themorrigan [initial page creation]
Page view:
Karazhan Information and Guide
General Information
Location: Southern Deadwind Pass
Number of players: 10
Level: 70
Lockout: 7 days, resetting on Monday night
History and Lore
to be added
Bosses and Trash Strategies
Attumen the Huntsman
The trash up to Attumen consists of undead horses and stable hands, and have a respawn time of 30 minutes until Attumen is defeated.